Minimising Gambling Harm filtered by Smokefree
Te Tari Taiwhenua Department of Internal Affairs and Health New Zealand | Te Whatu Ora have updated the Gamble Host resources to reflect the 2023 amendments to the Harm Minimisation Regulations 2004.
The suite of Gamble Host resources provides education, guidance and training packages to societies, clubs, and venues that manage class 4 gambling. They include:
- leaflets and posters for use with people that gamble
- quick reference resources for use on the floor inside venues
- guidance for venue managers and staff to help carry out their responsibilities
- training tools and resources for people who deliver training to staff that supervise class 4 gambling.
You can get further information on your responsibilities when providing Class 4 gambling on the DIA website.
Our Safer Gambling Aotearoa campaign aims to increase awareness of the early signs of harmful gambling. It encourages people to seek help and take positive action early, both for themselves and for those they care about.
Health NZ promotes these messages at a national level and works with various services around the country to promote these at a local level.
You can visit the Safer Gambling Aotearoa website for more information.
Play Your Best Card - take home pamphlet (Pack of 30 )
This pack of 30 pamphlets are to replenish the Play Your Best Card game and are not intended for use separate from the game.
The pamphlets are to encourage participants to reflect on their conversations after playing Play Your Best Card, a team-based game that encourages teens to have conversations on a range of topics relevant to young people.
You can view and download the game take home pamphlet here.
You can download the game take home pamphlet in a printable A4 format here.
Play Your Best Card – game
This product is only available to schools, kura and those working with young people. Please note: Maximum of two sets per order.
Play Your Best Card is a team-based, facilitated game designed to spark meaningful conversations among teens about real-life situations and challenges. It encourages critical thinking, supports open discussions, and helps raise awareness of youth support organisations.
Facilitation is essential to ensure the game’s purpose is achieved—empowering young people to talk about issues affecting them now or in the future.
Important: Please do not request this game for giveaways, conferences, or events. Due to high production costs, we only distribute it to our intended audience.