Mental Health filtered by Eating & Activity
Our goal at Health New Zealand | Te Whatu Ora is for New Zealanders to experience positive mental health and wellbeing. We aim to reduce the impact of depression and anxiety on the lives of New Zealanders and create a nation that values and includes people with experience of mental illness, so that all New Zealanders can participate in society and in the everyday life of their communities and whānau. This work encompasses two programmes of activity:
National Depression Initiative – This initiative focuses on reducing the impacts of depression and anxiety on adults and young people through early recognition and appropriate treatment. Find out more at depression.org.nz and thelowdown.co.nz. You can find resources that promote these two websites on this page.
Nōku te Ao is a national programme to increase social inclusion and reduce stigma and discrimination for people with experience of mental illness.
For more information about what we do, please see: hpa.org.nz/programme/mental-health
Play Your Best Card - take home pamphlet (Pack of 30 )
This pack of 30 pamphlets are to replenish the Play Your Best Card game and are not intended for use separate from the game.
The pamphlets are to encourage participants to reflect on their conversations after playing Play Your Best Card, a team-based game that encourages teens to have conversations on a range of topics relevant to young people.
You can view and download the game take home pamphlet here.
You can download the game take home pamphlet in a printable A4 format here.
Play Your Best Card – game
This product is only available to schools, kura and those working with young people. Please note: Maximum of two sets per order.
Play Your Best Card is a team-based, facilitated game designed to spark meaningful conversations among teens about real-life situations and challenges. It encourages critical thinking, supports open discussions, and helps raise awareness of youth support organisations.
Facilitation is essential to ensure the game’s purpose is achieved—empowering young people to talk about issues affecting them now or in the future.
Important: Please do not request this game for giveaways, conferences, or events. Due to high production costs, we only distribute it to our intended audience.